Happy Wheels has arrived just as the tragic, blasphemous end of Flash technology approaches. That was truly a tense moment. We apologize for any inconvenience caused. We hope the anxiety over losing Happy Wheels hasn’t kept you from getting a good night’s sleep. If you weren’t aware that the game was in development, here’s some great news: this is the initial public release. Please bear with us as we work to fix any remaining bugs.
Although I still favor Flash, I appreciate that this version runs exceptionally well on mobile devices. Currently, however, there are no on-screen touch controls in this release—that feature will be added in the next update. Thank you for your patience. If you’re eager to try it out on your phone immediately, a Bluetooth keyboard works perfectly as an alternative input device.
While I initially claimed that the game would run at 60 frames per second, some of the more challenging levels can experience performance dips at that rate. Fortunately, a setting is available to adjust this, and I may host a version running at 60 Hz on a separate page for users with very powerful CPUs. Overall, Happy Wheels JS aims to be a faithful recreation of the original in both design and gameplay. The user database, levels, and replays remain unchanged since the initial release. The only thing that’s gone is the impending doom of the universe’s end.
Controls: Use the arrow keys to move left and right, and press the spacebar to jump.